

When Command Economy is enacted, all funds in the investment pool are seized for the treasury and all private construction projects are turned into government construction projects. The investment pool is now disabled under Command Economy.Buildings can now have Government Shares, which will pay money (or subtract losses) directly into the treasury relative to building profits and government ownership share.Autonomous Investment: when the game rule is enabled, Pops will automatically start new private construction projects based on available funds in Investment Pool.If you're looking for more detail on the biggest changes coming to 1.2, take a look at our previous dev diaries.

In practice this means that if you experienced a bug or balance problem in a feature new to the beta build, this document won't explain whether it's been fixed or not. It is worth noting that this changelog reflects only the changes between 1.1.2 and 1.2.3 (which will be the release version of 1.2), and interim changes between beta releases are omitted to avoid confusion. We will of course backup the old 1.1.2 version as a Steam beta branch which you can rollback to if needed (e.g. Our testing shows a promising amount of compatibility with savegames created on 1.1.2, but as usual we cannot guarantee flawless compatibility between versions, so for safety we recommend you start a new campaign on the new build.

7 days to die dev tracker update#
The planned release date for the update is Monday March 13th, at 10:00 Central European Time. Many of you will have already experienced 1.2 in our Open Beta and will recognize many of these new features, improvements, and bug fixes, but there's a substantial number of things in here that were not in any of the three beta releases (or which were too niche for most to notice), so I expect that even beta players will find a few gems in here! Hello and welcome! Today I will be going through, or perhaps more accurately infodumping, everything that has happened for Update 1.2.
